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You and Six are back out in the rain, and you have to move a dumpster to jump onto a high ledge. Number 10 is found after you escape the school.
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Push open the door that the cart was pushed up against before you moved it, and you'll find the remains on top of the ice chest. Roll the dish cart from the left side of the hall to the right, but don't go through the vent yet. You can grab this one after completing the chess puzzle and unlocking the door with the key you find. After climbing the stairs, go to the left and look for the remains next to a noose and two bottles. This trinket is found on the stairwell just outside the chess puzzle. Pull open the third locker - the only one without a latch - to find the remains.
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You'll see a row of lockers when you drop on the other side. After you move through the room with broken desks stacked in the center, you'll climb through a broken window on a door. This one is in the section right after Six is kidnapped by the bully enemies. The school building is a big "L" shape head to the juncture (past the stairs) towards a dumpster, and you'll find the remains. Number 6 is found on the playground, just before you climb the rope into the school. After leaping across, climb the stairs and go through the door on the left. You'll need her help to jump across a gap. In the first section, you'll push a television off a ledge and Six will ride up a rope to a level above you. This collectible is technically in the School region, but you find it before you reach the school. After you ride across the water and get to the beach, run up the beach towards the boxes in the background and you'll spot it. This one is at the very end of the Wilderness section. Approach this and Six will offer to boost you up to the handle. After you leave the first building with Six but before you enter the hunter's shed, you'll see a little outhouse in the background. Duck back under the log after sliding through, and you'll find another tunnel with the remains at the end. This one is found before the section with the bear traps covered in leaves, right after you slide down the hollow log. Approach the screen, crouch, and move right to find it by a shovel. Drop down like you normally would, but don't climb up the other side. The first is found when you come across a broken bridge. If you want to see everything Little Nightmares 2 has to offer, here is where you can find them for each section of the game. They look like shadows or little ghostly children, and touching them will cause Mono to clutch his head and twitch around about. Some of the collectibles are out in the open and easy to find, but others are squirreled away and easy to miss. Here's hoping your physical copy of the game arrived after the Little Nightmares 2 Brexit delay. This theory does have a lot of traction, especially considering how you see Six attain her signature yellow raincoat in this game, which is something she wears throughout the first Little Nightmares. The secret ending raises a lot of questions but people are speculating that this second game is actually a prequel, explaining how Six finds her way to the Maw. After a while, this glitched version of Six disappears and the screen cuts to black. While this is going on, you'll notice the camera slightly pan to show an image of The Maw, which you Little Nightmare veterans will recognize as the monstrous ship from the first title. As she does, we see a strange glitched version of Six appear in front of her and an epic stare-off ensues. We see Six emerge from a TV, meaning that she managed to escape from the Pale City. It is a short scene, but it's an incredibly important one. The secret ending of Little Nightmares 2 plays out after you witness the end of the game.
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